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authorSander Vrijders <[email protected]>2019-02-19 11:48:45 +0100
committerSander Vrijders <[email protected]>2019-02-19 11:56:34 +0100
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Initial commit
This adds the initial files for the website, powered by Hugo. Signed-off-by: Sander Vrijders <[email protected]>
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+---
+title: "Extra"
+draft: false
+menu: "main"
+menu:
+ main:
+ weight: 40
+---
+
+Raptor
+------
+
+Raptor is a proof-of-concept FPGA demonstrator for running Ouroboros
+directly over Ethernet PHY (OSI L1). For this, it uses the [NetFPGA
+10G](http://netfpga.org/site/#/systems/3netfpga-10g/details/) platform,
+which has Broadcom AEL2005 PHY 10G Ethernet devices. Raptor is
+point-to-point and does not use addresses. It is available for Linux
+only and support is minimal. If you are interested in trying it out,
+please contact us via the ouroboros mailing list or the IRC channel.
+
+You can clone the [raptor repository](/cgit/raptor/):
+
+```
+$ git clone http://ouroboros.rocks/git/raptor
+$ git clone https://ouroboros.rocks/git/raptor
+$ git clone git://ouroboros.rocks/raptor
+```
+
+There are two directories. The *linux* directory contains the kernel
+module, the *netfpga10g* directory contains the files necessary to build
+the FPGA design.
+
+To build and install the kernel module:
+
+```
+$ make
+$ sudo make install
+```
+
+You can now load/unload the raptor kernel module:
+
+```
+$ sudo modprobe raptor
+$ sudo rmmod raptor
+```
+
+To uninstall the module:
+
+```
+$ sudo make uninstall
+```
+
+You will need to get some cores (such as PCIe and XAUI) from Xilinx in
+order to build this project using the provided tcl script. Detailed
+instructions on how to build the NetFPGA project under construction.
+
+Raptor is integrated in Ouroboros and the raptor IPCP will be built if
+the kernel module is installed in the default location.
+
+Raptor was developed as part of the master thesis (in Dutch)
+"Implementatie van de Recursive Internet Architecture op een FPGA
+platform" by Alexander D'hoore. The kernel module is licensed under
+the [GNU Public License (GPL) version
+2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html). The NetFPGA
+design is available under the [GNU Lesser Public License (LGPL) version
+2.1](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html).
+
+ioq3
+----
+
+As a demo, we have added Ouroboros support to the
+[ioq3](https://github.com/ioquake/ioq3) game engine. ioq3 is a fork of
+ID software's [Quake III Arena GPL Source
+Release](https://github.com/id-Software/Quake-III-Arena). The port is
+available as a [patch](/patches/ouroboros-ioq3.patch). The servers
+currently only work in dedicated mode (there is no way yet to start a
+server from the client).
+
+To get the demo, first get the latest ioq3 sources:
+
+```
+$ git clone https://github.com/ioquake/ioq3.git
+$ cd ioq3
+```
+
+Copy the patch via the link above, or get it via wget:
+
+```
+$ wget https://ouroboros.rocks/patches/ouroboros-ioq3.patch
+```
+
+Apply the patch to the ioq3 code:
+
+```
+$ git apply ouroboros-ioq3.patch
+```
+
+With Ouroboros installed, build the ioq3 project in standalone mode:
+
+```
+$ STANDALONE=1 make
+```
+
+You may need to install some dependencies like SDL2, see the [ioq3
+documentation](http://wiki.ioquake3.org/Building_ioquake3).
+
+The ioq3 project only supplies the game engine. To play Quake III Arena,
+you need the original game files and a valid key. Various open source
+games make use of the engine. We wil detail the procedure for running
+OpenArena in your ioq3 build directory.
+
+Go to your build directory:
+
+```
+$ cd build/<release_dir>/
+```
+
+To run OpenArena, you only need to the game files. First download the
+zip archive (openarena-0.8.8.zip) from the [OpenArena
+website](http://www.openarena.ws) (or via wget) and then extract the
+baseoa folder:
+
+```
+$ wget http://www.openarena.ws/request.php?4 -O openarena-0.8.8.zip
+$ unzip -j openarena-0.8.8.zip 'openarena-0.8.8/baseoa/*' -d
+./baseoa
+```
+
+Make sure you have a local Ouroboros layer running in your system (see
+[this](/tutorial-1/).
+
+To test the game, start a server (replace <arch> with the correct
+architecture extension for your machine, eg x86_64):
+
+```
+$ ./ioq3ded.<arch> +set com_basegame baseoa +map aggressor
+```
+
+Bind the pid of the server to a name and register it in the local layer:
+
+```
+$ irm bind proc <pid> name my.ioq3.server
+$ irm reg name my.ioq3.server layer <your_local_layer>
+```
+
+To connect, start a client (in a different terminal):
+
+```
+$ ./ioquake3.<arch> +set com_basegame baseoa
+```
+
+When the client starts, go to the console by typing ~ (tilde) and enter
+the following command
+
+```
+connect -O my.ioq3.server
+```
+
+The client should now connect to the ioq3 dedicated server over
+Ouroboros. Register the name in non-local layers to connect from other
+machines. Happy Fragging!
+
+Rumba
+-----
+
+Rumba is an experimentation framework for deploying recursive network
+experiments in various network testbeds. It is developed as part of the
+[ARCFIRE](http://ict-arcfire.eu) project, and available on
+[gitlab](https://gitlab.com/arcfire/rumba) .